
The stories about not giving up that pushed me along, and the people I'd meet along Monty: The biggest motivation for is the need to tell a story much like those I needed when I Threezero: What motivates you most to continue breathing life into this series? Many of these sequences I do with a combination of motion capture and hand animation. But then I might continue that move with a character that can jump 50-feet in the air and fire a gun or swing an elaborate weapon while doing so.
Monty oum animationist movie#
For example, a single move might comeįrom a Jackie Chan movie that is very real and very possible. I often mimick, then elaborate upon by combining influences. Very often, I keep a running queue of fight scenes from so many movies playing ‘Once Upon a Time inĬhina,’ ‘Iron Monkey,’ ‘Police Story’… Anything Donnie Yen, Jackie Chan, Jet Li… A lot of what I’ve made, Of kung-fu movies, as well as being a dancer myself, lets me pull from many influences from Hong KongĪction movies, to over-the-top anime sequences, to dancing. Firstly being the ability to use motion capture for many of the sequences. Monty: Being a 3D animated show does especially lend itself to having certain advantages when itĬomes to animation. Threezero: One of the most notable qualities of RWBY is the great attention to detail in its fight (andĭance!) choreography is there a particular element of your process that you feel makes RWBY'sĬhoreography stand out from that of other animated series? It was myĬhance to put all those ideas to use, be it weapons, characters, or monster. Then I reached the point in my life with the opportunity to create something. Since I was a child I'd watch shows and play games with the hope of one day creating something like

Themes about life and character development were always something very strong in this series, [and Like many others, I started at Final Fantasy VII, and it’s hadĪ big impact since (I’m really looking forward to the upcoming Final Fantasy XV). So subtle) lessons in Gurren Lagann about not giving up energy that persists beyond oneself that I applyįinal Fantasy is also a major influence on me. It just has a level of energy and enthusiasm I enjoy. Identity are things I’ve thought about constantly growing up. Ghost in the Shell, I’ve watched multiple times much of the philosophy about existence and Was a big part of growing up for me, I’ve had lifelong theories about Eva that, true or not, I apply to my I've been a lifelong anime and videogame fan. Monty: RWBY is both something I came up with within the last few years, as well as something I've To mind? What are some of your influences and inspirations? Threezero: For collectors who may not be familiar with your work how did the concept of RWBY come
Monty oum animationist series#
He is currently directing Rooster Teeth’s hit anime series RWBY.

Blue, Monty created the online hit series Dead Fantasy and Prior to creating the exciting andĮlaborate fight sequences for Red vs.

Original action choreographers and animators working today. Monty Oum is the Director of Animation for Rooster Teeth, and has been hailed as one of the most (Director of Animation with Roosterteeth and creator of RWBY) An Exclusive Interview with Threezero and Monty Oum
